Project: US
You must login to confirm you are you. If you are not you, but another you, we don't want you. So you better make you you by logging in. See - isn't that simple?

Join the forum, it's quick and easy

Project: US
You must login to confirm you are you. If you are not you, but another you, we don't want you. So you better make you you by logging in. See - isn't that simple?
Project: US
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Project: US

An organized place where we can empty our minds and create the bestestest RPG game ever.


You are not connected. Please login or register

Character Creation Template

Go down  Message [Page 1 of 1]

1Character Creation Template Empty Character Creation Template Thu Nov 06, 2014 10:01 am

Aentho

Aentho

This is the current template that you must use when creating a character. If you have suggestions or criticisms, leave them in a reply on this thread.

Character Creation Template V4
PART 1: GENERAL INFO
Playable: Pick ‘Yes’ or ‘No’.
Name: Pick a first name, followed by a surname (if applicable) and nickname (if applicable).
Gender: Male or female. Transgender characters are fine, but you’ll need to specify if this is the case.
Race: Pick Human, Mutant, or Artificial, or provide details if you choose a custom race.
Age: Pick an age. Characters below the age of 16 suffer certain penalties. See Help Section.
Height: In cm.
Weight: In kg.
Alignment: Pick LG, LN, LE, NG, N, NE, CG, CN, or CE. See the Help Section below for details.
Religion: Pick from Aes, Itia, Kai, or Lys (or none), or provide details if you choose a custom religion.
Skin: Describe skin tone.
Hair: Describe the hair colour, length, style, etc. to be used on the sprite.
Eyes: Pick an eye colour. Characters can be heterochromatic (different coloured eyes).
Clothes: Describe clothing to be used on the sprite.
Weapon Preference: Can be anything melee, ranged, or magic based.
Personality Traits: Describe the defining traits of your character here, starting with the most prevalent features.
Miscellaneous Details:

PART 2: PARAMETERS




For the following, enter any value between 1 (pathetic) and 9 (tremendous), or ‘Any’ if you don’t care. 4 is considered average. A playable characters’ total default parameter score must NOT exceed 40, while an NPC’s must NOT exceed 32. See the Help Section below for details about each parameter.

STR:
AGI:
NRV:
DUR:
WIS:
INT:
CHA:
HRT:
TOTAL:


PART 3: QUESTIONNAIRE [OPTIONAL]

To enter the Guild we’ve specified in the story so far, an applicant must fill out a questionnaire. If you want your character to be deep and fleshed out, you should complete this questionnaire for them. You can skip questions if you don’t want to answer them.

1. What are your reasons for joining the Guild?



2. How do you think you can be useful to the Guild?



3. How will you spend your free time? We have a pub, a forge, a laboratory, and a small library, among other amenities.



4. Do you have any family? What are they like? Do you get along with them?



5. Do you have any physical or mental weaknesses?



6. Which is your dominant hand?



7. What words and/or phrases do you use frequently?



8. What do you have in your pockets?



9. Do you have any quirks, mannerisms, habits, or other defining characteristics?



10. What was your childhood like?



11. As a child, what did you want to be when you grew up?



12. How educated are you compared to most others?



13. Where did you learn most of your skills and abilities?



14. Is physical power the best kind of strength?



15. What would you consider to be the most important event of your life so far?



16. Who has had the most influence on you?



17. What would you consider your greatest achievement?



18. What is your greatest regret?



19. What is the most evil thing you’ve ever done? The most good?



20. When was the time that you were the most frightened?



21. If you could change one thing from your past, what would it be? Why?



22. What is your best memory? Your worst?



23. Are you basically optimistic or pessimistic?



24. What is your greatest fear?



25. Do you believe in an afterlife? What about a god?



26. What are your views on sex?



27. Under what circumstances do you consider killing to be acceptable? What about unacceptable?



28. What is, to you, the most evil thing that a person could do?



29. Do you believe in true love?



30. What does it take to live a happy life?



31. How honest are you about expressing your true thoughts and feelings to others?



32. Do you have any biases or prejudices?



33. Is there anything that you would refuse to do under any circumstance?



34. What, or who, would you die for, if anything?



35. Is breaking a promise unforgivable no matter what?



36. In general, how well do you treat your fellow man?



37. How well do you treat your enemies?



38. Who is the most important person in your life, and why?



39. Who are your friends? Do you have a best friend?



40. Do you have a spouse or lover?



41. Have you ever been in love?



42. How do you handle being in love? Would you call yourself a good lover?



43. What do you look for in a potential lover?



44. What do you look for in a comrade?



45. Who would you turn to if you were in desperate need of help?



46. What does it take for someone to earn your trust?



47. Who is the person you despise the most, and why?



48. Do you tend to avoid conflict?



49. How easily do you forgive people for their transgressions?



50. Do you prefer taking on a leadership role or being a follower?



51. Are you more introverted or extraverted?



52. Do you care what others think of you?



53. Do you prefer strong equipment over strong allies?



54. What are your favourite hobbies and pastimes?



55. What is your most treasured possession?



56. What is your favourite food? Your favourite drink?



57. What, if anything, do you like to read?



58. What is your idea of good entertainment?



59. Do you use or abuse any mind-altering substances, including alcohol?



60. Is the sun the king of nature?



61. What makes you laugh?



62. What shocks or offends you?



63. How do you cope with stress?



64. Are you spontaneous, or do you tend to plan things ahead?



65. What are your pet peeves?



66. What are your greatest assets as a person? Your greatest flaws?



67. Do you like yourself?



68. If you could choose, how would you like to die?



69. If you knew that you would die in 24 hours, what would you do with your remaining time?



70. What do you think you would be remembered for after your death?



71. What advice would you give to your past self?



72. What will you do with your life once the adventure is over?



73. What are you passionate about?



74. What is your dream?



75. Do you get along well with others?



PART 4: BIOGRAPHY
Write a backstory for your character. Are they already a member of the Guild when the game begins? If so, why did they join? If not, what eventually makes them join?


HELP SECTION
The difference between Player Characters and NPC’s.
By default, an NPC’s parameters all equal 4 (5 for playable characters), but these can be rearranged in any way so long as the total parameter score does not exceed 32 (40 for playable characters) and every parameter has a value between 1 and 9.


Races
The races in Project: Us are as follows:

Human: Well-rounded. Can score between 1 and 9 on any parameter. Cannot use magic.
Mutant: Genetically unique Humans skilled in magic.
Artificial: Manmade Humans who cannot use magic. NRV must be 1.

These 3 races are visually indistinguishable, and you’re allowed to create a race of your own if you describe it.

Young characters
At 16 years old and above, a character receives their maximum allotment of default parameter points (32 for NPCs and 40 for playable characters). For each year of age a character is below 16, they must sacrifice 3 parameter points until they reach their minimum allotment of points at age 10 and below. Keep in mind this table of max parameter points for different ages (the values in parenthesis are for playable characters as opposed to NPCs).

Ages 16 and up: 32 (40)
Age 15: 29 (37)
Age 14: 26 (34)
Age 13: 23 (31)
Age 12: 20 (28)
Age 11: 17 (25)
Ages 10 and below: 14 (22)

Alignment
Alignments won’t be directly utilized in Project: Us, but assigning one to your character may help you grasp their personality better. Alignment measures a character’s position on the Good-Evil axis and the Lawful-Chaotic axis to create 9 archetypes:
Lawful Good (LG), Lawful Neutral (LN), Lawful Evil (LE), Neutral Good (NG), True Neutral (N), Neutral Evil (NE), Chaotic Good (CG), Chaotic Neutral (CN) and Chaotic Evil (CE).
See http://easydamus.com/alignment.html for some great descriptions of the 9 alignments.

Religion
A character’s ascribed religion is what impacts their decisions moreso than alignment in Project: Us. Unlike ours, the holy books in this Universe are very simple, and very clear about what they want their followers to do, or not do.
Followers of Aes will not take things from other people or enter their homes without permission.
Followers of Itia don’t consume meat.
Followers of Kai refuse to use magic.
Followers of Lys always tell the truth.
Nonbelievers have no restrictions, but they can’t gain bonuses from equipping holy symbols as the religious can.
You’re allowed to create a religion of your own if you describe it.

Parameters
Strength (STR):
"The measure of one's ability to exert force by using muscles."
Strength determines the power of melee attacks. Strong characters can lift or push heavy objects, perform various feats of physical prowess, and they even have the option to intimidate certain people during dialogue. Characters with below-average STR are considered physically weak.

Agility (AGI):
"The measure of one's ability to change their body’s position efficiently.”
Agility determines the power of ranged attacks and the order in which battle participants take turns. Agile characters can open locked doors and chests and perform feats that involve a great deal of fine motor skill, balance, et cetera. Characters with below-average AGI are considered clumsy or slow.

Nerve (NRV):
"The stability of one’s mental state.”
Nerve determines the power of magical attacks. Characters high in NRV are often (but not always) calmer and more mentally balanced than characters low in NRV, who may be described as neurotic or excitable but not necessarily insane.

Durability (DUR):
"The measure of one's physical stamina and endurance."
Constitution determines the amount of Life Points (LP) a character has. Using magic involves an exchange between non-physical powers for physical life. As such, using spells will cost LP, and more complicated or powerful spells tend to come at a higher cost. When a character's LP reaches 0, they are dead forever, so CON is a useful parameter for anybody. Characters with below-average DUR are considered unfit or lethargic.

Wisdom (WIS):
"The measure of one's capacity to apply their experiences."
Wisdom allows characters to take information that they have learned and administer it in a more useful context. Intelligent characters can hold a great deal of knowledge, but a wise character can use that knowledge to make meaningful results and conclusions. If intellect is about knowledge and logic, wisdom is about prudence and awareness. The game's mechanic of collecting normally-useless junk to make useful items like weapons, armour, and food is how WIS manifests, and more wise characters are able to make more creative inventions. Characters with low WIS may be smart but simply unaware, or irresponsible or imprudent.

Intelligence (INT):
"The measure of one's competence in logic and comprehension."
Intelligence is simply the ability to learn and understand things. Intelligent characters can read books which will confer extra parameter points, teach recipes, or bestow certain other benefits. They tend to use more advanced vocabulary and can show talent in solving problems or analyzing things. Characters with low INT are considered stupid or just simple-minded, but not always mentally challenged.

Charisma (CHA):
"The measure of one's aptitude in using words to sway others."
To have charisma is to have the immutable qualities of well-spokenness, personability, and confidence. Characters with high CHA tend to have more striking personalities and make more favourable impressions on others. They earn better deals when bartering for goods, and they can use their skilful tongues to get information from others that less charismatic characters might not have access to. The charismatic tend to be leaders rather than followers. Characters with low CHA may lack social grace, or be solitary or simply nondescript.

Heart (HRT):
"The measure of one's ability to apply themselves to their maximum."
Heart describes passion and motivation. Characters with Heart tend to succeed in the areas that others tend to fail. They score critical hits more often, evade deadly attacks, and are less likely to be targeted by the enemy. Characters with low HRT tend to be less satisfied with their lives, but this is not always the case.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum